module Base
{
	
	model MRE
	{
		mesh    = WorldItems/MRE,
		texture = WorldItems/MRE,
		scale   = 0.004,
	}

	model MRE_Box
	{
		mesh    = WorldItems/MRE_Box,
		texture = WorldItems/MRE_Box,
		scale   = 0.07,
	}
}
